Saturday, February 25, 2012

Aztec Environment [WIP]



Progress on an Aztec environment I am working on for my plataformer level and also as a possible portfolio piece before GDC.

Sunday, February 19, 2012

13 Hour Challange - Plataformer Assets



Done with character early, decided to make some assets for my plataformer.
Everything you see here was completed in a total of 13 hours.

Saturday, February 18, 2012

High Res Final Turnarounds




Moving on to low poly version next week using 3DCoat.

Aztec Staff

This is the work in progress of the weapon for my Aztec character. Pretty much done with the high-res. Using a lot of things I learned from modeling the character, so sculpting this weapon took me no time at all.




Wednesday, February 15, 2012

Character - Progress on the Color




This is simply the color stage to block out the color. Now working on the texture and fixing some other details.

Sunday, February 12, 2012

Character - Finishing High-res sculpt

Pretty much almost done with the high-res sculpt. The hair is getting re-done through hair planes for use in-engine in UDK. Working on his weapon to take a rest before giving this a few last touches.




Friday, February 10, 2012

Finished Ball Contraption



Completed Ball Contraption. Worked on some cool fire and ice particle systems and shaders to finish it off along with tweaking a few mechanics. Was very fun to work on. The particles follow the ball to compliment the complex shader i built. Since performance in the game affects the physics i still had to be smart and keep them low in number of instructions when working on the shaders in order to keep performance up.

Also added some impulse actors on the ice tornado contraption in order to consistently move them to the center.