Here is the futuristic pyramid I've been working on. A large part of the textures are placeholder (as well as some of the geometry), but this is pretty much what I am going for. Heavily inspired by the architecture in Dubai. I really wanted to have those smooth curves while maintaining a low triangle count which we are required to go by. Something that really is helping out is to add a few contrasting flat surfaces, which was suggested to me by fellow classmate and friend Eli Allen.
I really like the design of it! Ancient Egyptian yet very modern. How about you patterning the window more so that the pyramid itself look much bigger? You know..?
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