Wednesday, March 14, 2012
GDC and packing UVs
So over spring break I went to GDC where i met a lot of incredible people ranging from college students to indie developers to lead artists and CEOs. One thing I found to be common is that they are all in general, very friendly people and easily approachable. Just because you are a student doesn't mean you cant go up to a big shot and start a conversation.
In all I got a lot out of it, made some good connections and learned an insane amount about the industry and what I have to do to improve my portfolio. There were a lot of inspiring talks such as Quantic dream's Kara demo which displayed their new engine's amazing capabilities of motion capture to portray emotion. The art of Uncharted's Art presentation was pretty incredible as well, talking their game is not a documentary, it's an attempt at a better rendition of real life, so don't just copy real life, make it better in the game, adjust colors, move things around, add new things etc.
After spring break I packed my UV's as tight as possible in preparation for baking. We are given 4 days to do this, and then another 4 to texture and create materials (along with all my other classes) so I am not expecting to get much sleep any time soon.
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