I took this one step further and pretty much ended up with a game prototype. The goal of the game is to survive the longest; that's your high score. You are taking damage over time the entire game and the only way to gain health is through hitting the balls when they are healers. You'll know if a ball is an active healer if they have the circle particle active. The active healer will randomly switch out. You also have to be careful of not hitting the three balls off the stage, because those are your only ways of staying alive. You can boost for a short period of time to catch up to a ball that might be going off stage.
If played as a multiplayer, two players would fight to stay alive the longest while working to keep the balls in the field. Collision between players would probably be turned off in order to keep players from just trying to hit each other off stage.
Technical breakdown:
The reasoning for morphing the game field is to give the player a sense of progression throughout the game.
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