Friday, January 18, 2013

Turret [WIP]

AO Render w/ Renderman. I thought I was finished earlier but went back in and re-worked the base of the turret. Additional normal detail will be added through NDO2. Also, speaking of UV's, you know how it's usually bad to have some shells diagonal? Well, with Nightshade UV editor, at the press of a button you can automatically click on a shell and straighten it. It's a huge time saver for hard surface UVing.


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