Thursday, October 25, 2012
[WIP] Fox's Room Paintover
Progress with some light paintover to showcase they type of things I plan to do next, mainly wires one the side and ceiling, making the space feel more lived in and some contrasting yellow light (which is not in the paintover.
Tuesday, October 16, 2012
One Week Game
I took this one step further and pretty much ended up with a game prototype. The goal of the game is to survive the longest; that's your high score. You are taking damage over time the entire game and the only way to gain health is through hitting the balls when they are healers. You'll know if a ball is an active healer if they have the circle particle active. The active healer will randomly switch out. You also have to be careful of not hitting the three balls off the stage, because those are your only ways of staying alive. You can boost for a short period of time to catch up to a ball that might be going off stage.
If played as a multiplayer, two players would fight to stay alive the longest while working to keep the balls in the field. Collision between players would probably be turned off in order to keep players from just trying to hit each other off stage.
Technical breakdown:
The reasoning for morphing the game field is to give the player a sense of progression throughout the game.
Wednesday, October 10, 2012
Arwing [WIP]
Progress on the Arwing for the environment. Just slapped a metal and glass shader I had for preview purposes.
Wednesday, October 3, 2012
Starfox Inspired Environment [Pre-Pro]
Preproduction has already started on this environment, which is an epic 1 month long project with a team of 4. Here are some top-down views and three camera views of my space of the environment.
Again, very early work in progress:
Again, very early work in progress:
Thursday, September 27, 2012
Monday, September 24, 2012
Beautiful Biome [WIP]
Progress on the hand-painted biome. The composition is currently getting fixed, ugly foreground plant is getting moved and refining everything. Also adding some cool vertex painting sand, sand color variation, blowing sand effects and replacing those two place-holder trees in the back.
Friday, September 21, 2012
Beautiful Biome [Super WIP]
Current progress on my Biome Project. It's a pretty short project, we only get less then two weeks.
Composition Layout - "mini oasis - desert"
This will receive a paint-over in photoshop to further refine the composition.
Rock Sculpts
Made sure to have different shape, form, and detail from different angles for re-usability
Highpoly progress on the Palm tree stump
Looking at the composition, I might make it a little taller to give it more screen space, since I want this to be my "hero-asset". I quickly desimated an earlier version of this just to throw it in the map composition to see how the shape plays out, which was a great idea, because based on the feedback I got from placing it in the level I immediately went back and made those observed changes.
I also made sure I got the most out of this sculpt by making sides different then the other, so if I rotate this I can get a different looking stump, with also a pretty different silhouette just from rotating
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