Monday, December 5, 2011

Sunday, November 20, 2011

Egyptian Temple (piece)




and this is my final prop before starting to set-dress. The top of the temple can be used as a stand-alone for other things. Was based on the temple of Edfu.

Tuesday, November 15, 2011

Statues finished




Getting way faster at sculpting, the Sphynx took me pretty much one week from scratch to hi-res to rendered out with materials in UDK (although I did re-use my statue's head model). Also added some parameters in the material to the statue so that anyone set dressing can customize it.

Friday, November 11, 2011

Card Illustrations [WIP]


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What I have so far for my card illustrations. These are technically speed paintings that are receiving second passes of polish since I have to do so many of these in such a short amount of time. These are going to be 2.5" x 3.5" so i don't have to worry too much about the little details unlike in my bigger paintings. More to come.

Sphynx [WIP]


Here is the work in progress Sphynx for our level. Texture i am still working on so here is a screenshot test in UDK.


Sunday, October 30, 2011

Hologram/Advertisement Kit [WIP]


For my last prop, I am making an advertisement kit. Having lots of fun with the material and particle editor. That "matrix" font material was particularly interesting to create and served as a template for my wire-frame material.

Still lots of work to be done.

Wednesday, October 26, 2011

Futuritic Pyramid [WIP]


Final stages of the pyramid. Getting a realistic glass shader was a pain. Now I just need to refine and clean everything up. Particle effect might also get another pass.

Sunday, October 23, 2011

Concept Art [WIP]

Here is some early work in progress concept art for my board game mod:



Saturday, October 22, 2011

Futuristic Pyramid [WIP]


Here is the futuristic pyramid I've been working on. A large part of the textures are placeholder (as well as some of the geometry), but this is pretty much what I am going for. Heavily inspired by the architecture in Dubai. I really wanted to have those smooth curves while maintaining a low triangle count which we are required to go by. Something that really is helping out is to add a few contrasting flat surfaces, which was suggested to me by fellow classmate and friend Eli Allen.

Friday, October 14, 2011

Egyptian Statue Progress [WIP] pt.2



I finally had time to pick this baby back up to finish up after putting this to the side to work on my modular kit. Here's some progress on it. Fixed some more proportion issues, including the big right arm and leg length and lowered his "skirt" a bit.
When importing the statue to UDK I played around with the material editor and found that I also liked a tan version of my statue, so there's a possibility i might make multiple versions of this according to my team.
So far I have to model this, a pyramid, and a futuristic Egyptian vehicle, which should be interesting.

Monday, October 10, 2011

Space Egypt- Modular Kit


This is my modular kit for our space Egypt level. It's essentially done, with only a few adjustments needed to be made.

Friday, September 30, 2011

Egyptian Statue Progress [WIP]




This is all WIP of course. I am done UV'ing the statue and I am now on the texturing stage of this project.

Once I was happy with my body sculpt I went ahead and did some concept art on how i should proceed, which helped a lot... having concept art for your piece speeds up your work tenfold. The statue on the right is a concept paint-over of the high-res sculpt. The statue on the left is how it's looking so far in zbrush.

Lots of work to juggle right now so i am having less and less time to spend on this.

Wednesday, September 28, 2011

Ryan Woodward - Sketch demo at the beach




Ryan Woodward came to give a life drawing demo today at the beach. Very interesting demo. Concentrated on generalzing the figure down to one shape to start off and then throw down some big lines that shows the figure's movement. He further expanded it into incorporating cartoon elements into life drawing and exaggerating. So here's some sketches from today:




That last one is from a few days ago at figure class, just found interesting to post.

Friday, September 23, 2011

Zbrush Statue Sculpt - WIP

This is my work in progress sculpt of the statue for our level. High-res sculpt almost done but still needs quite a few adjustments and I still need to work the hands and tone down the ribs haha.

Thursday, September 22, 2011

UDK level - BSP map

The first stage of my map - getting it blocked out in BSP brushes in UDK to be later replaced by static meshes. Video of the cinematic further down.



Friday, September 9, 2011

UDK Simple Map Test

Week 3 at Ringling. About a week and a half of intense UDK learning and this is what I came up with for my simple map assignment:














Built using UDK.
All assets property of Epic Games.
All Music and sound effects property of Epic Games.
Built for educational purposes only.

A one man project. Responsible for set dressing, lighting, kismet scripting, matinee animation, and camera animation.

Friday, September 2, 2011

Character Speed-paint

Went to Digital Painting Sketchbook Club (DPSC) today and came up with this:



Done in about 1 hour. Pretty happy with the results.