Saturday, March 9, 2013

Highpoly Boss






















Currently working on the low-poly for this guy. Here's the finished high-poly for now!

Wednesday, March 6, 2013

Starcraft Environment Extended Edition

So last time I exported the movie cut too short and came out a tad darker than I'd like. Here's a better and longer export that showcases more areas of a lot of artistic and technical skill that went into making this. Now that this is no longer bothering me, back to work on many other things on my plate.

Depths - Starcraft Inspired - UDK [Extended] from Ignacio Guajardo on Vimeo.

Sunday, March 3, 2013

Whale Town [WIP]

Here's progress on an entry I am working on for Hasbro, the top image is the most recent update:





The pieces I created for the Edo lighthouse I will most likely re-use on the village with a few adjustments. It's all about the modularity when creating a town with the same architecture style. Also started detailing the whale. Several times I was tempted to use dynamesh because the topology was pushing me to bump up the division levels. I think I may push as far as I can with the current topology, as I am not sure how much re-topology is worth it for the time i'd have to give it. Currently an issue I am running in to, and will likely be even more of an issue later on is the amount of subtools I have. The light tower was built alone in another ztool, then used subtool-master to combine all the subtools and bring in to the master ztool. A bit of a hassle.
>What I think needs to happen next is to finnaly layout the town and polish its foundation: that placeholder rock needs attention, and also see what I can do about support for the propellers.