Thursday, October 25, 2012

[WIP] Fox's Room Paintover

Progress with some light paintover to showcase they type of things I plan to do next, mainly wires one the side and ceiling, making the space feel more lived in and some contrasting yellow light (which is not in the paintover.

Tuesday, October 16, 2012

One Week Game


I took this one step further and pretty much ended up with a game prototype. The goal of the game is to survive the longest; that's your high score. You are taking damage over time the entire game and the only way to gain health is through hitting the balls when they are healers. You'll know if a ball is an active healer if they have the circle particle active. The active healer will randomly switch out. You also have to be careful of not hitting the three balls off the stage, because those are your only ways of staying alive. You can boost for a short period of time to catch up to a ball that might be going off stage.

If played as a multiplayer, two players would fight to stay alive the longest while working to keep the balls in the field. Collision between players would probably be turned off in order to keep players from just trying to hit each other off stage. 


Technical breakdown:




















The reasoning for morphing the game field is to give the player a sense of progression throughout the game.

Wednesday, October 10, 2012

Arwing [WIP]

Progress on the Arwing for the environment. Just slapped a metal and glass shader I had for preview purposes. 

Wednesday, October 3, 2012

Starfox Inspired Environment [Pre-Pro]

Preproduction has already started on this environment, which is an epic 1 month long project with a team of 4. Here are some top-down views and three camera views of my space of the environment.
Again, very early work in progress: