Friday, September 30, 2011
Egyptian Statue Progress [WIP]
This is all WIP of course. I am done UV'ing the statue and I am now on the texturing stage of this project.
Once I was happy with my body sculpt I went ahead and did some concept art on how i should proceed, which helped a lot... having concept art for your piece speeds up your work tenfold. The statue on the right is a concept paint-over of the high-res sculpt. The statue on the left is how it's looking so far in zbrush.
Lots of work to juggle right now so i am having less and less time to spend on this.
Wednesday, September 28, 2011
Ryan Woodward - Sketch demo at the beach
That last one is from a few days ago at figure class, just found interesting to post.
Friday, September 23, 2011
Zbrush Statue Sculpt - WIP
This is my work in progress sculpt of the statue for our level. High-res sculpt almost done but still needs quite a few adjustments and I still need to work the hands and tone down the ribs haha.
Thursday, September 22, 2011
UDK level - BSP map
The first stage of my map - getting it blocked out in BSP brushes in UDK to be later replaced by static meshes. Video of the cinematic further down.
Sunday, September 18, 2011
Friday, September 9, 2011
UDK Simple Map Test
Week 3 at Ringling. About a week and a half of intense UDK learning and this is what I came up with for my simple map assignment:
Built using UDK.
All assets property of Epic Games.
All Music and sound effects property of Epic Games.
Built for educational purposes only.
A one man project. Responsible for set dressing, lighting, kismet scripting, matinee animation, and camera animation.
Built using UDK.
All assets property of Epic Games.
All Music and sound effects property of Epic Games.
Built for educational purposes only.
A one man project. Responsible for set dressing, lighting, kismet scripting, matinee animation, and camera animation.
Friday, September 2, 2011
Character Speed-paint
Subscribe to:
Posts (Atom)