Friday, April 6, 2012

Final Character for Best of Ringling

EDIT: Here are the final portfolio sheets for my character











So I got this character in to best of Ringling. Touched up a few things and here is how it turned out. 11,940tris, 2048 diffuse, specular and normal maps. Separate materials for the jade and gold as well as the skin which uses DX11 sub surface scattering to give it that final touch. Also, i have to say, there was a lot of trickery done to get all the small pieces in for the character which would have been impossible otherwise. My tricks involve using a lot of alpha planes (with stacking uv's ofcourse) as well as some cheap planes with an extra edge for depth. I spent a lot of time optimizing this to be under 12,000 triangles while still keeping the silhouette and all the elements of my high-res model. Things like the frills in the skirt use carefully painted alphas. So does the necklace and jewelry.



Please watch in HD.


I am now in the process of animating an idle, walk and special animation for this guy for my plataformer level which I will also post progress on soon, which I've been holding off on showing to get game design issues out of the way and then move on to set-dressing.

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