Sunday, February 10, 2013

[WIP] Boss Character

Almost there. Plan is to be done by Thursday for a Hasbro workshop portfolio submission deadline.

Technique for the boots: use the "mask by smoothness" option under masking to have zbrush automatically mask edges of your mesh. You can control the thickness and falloff of the masking. Very useful for when you need to create some kind of border, saves time on manually having to go in and mask the edges out.

Technique for the pants: Stich alpha. Need two stitches instead? Tile the alpha under the alpha properties, no need to make a separate alpha.


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