Will be livestreaming myself doing some high-poly modeling. Videos will remain up to show some of my process. First one up is nothing fancy, just modeling a modular chunk:
Link
Mainly hoping to look back on this and see how much of an improvement I've made in my modeling workflow.
Friday, May 17, 2013
Saturday, May 4, 2013
2D Work
So this year I think my 2D skills have come a very long way and because of this my final 3D products have improved because there's less "designing on the fly". I am spending less time redoing things in 3D, which can get really expensive when you consider how much time it takes to redo in 3D. A thing I've stuck to throughout this year is to also do paint-overs of my pieces to test out things I might want to change in a piece or space. Try out different lighting situations or modeling challenges.
As a note, these pieces were done in very tight deadlines (as usual).
(preliminary concept for "Whale Town" that eventually evolved to its current state)
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