Friday, March 16, 2012

Late Night Mushroom Project









Made a mushroom to be destructible for my plataformer. Also played around with sub surface scattering on the underneath of the mushroom. Used the new complete workflow learned from our character class to complete this even faster! High res in zbrush, low res/UVs/ and base texture in 3dcoat, to finish texture in photoshop and combine a detail normal map into the xnormal normal map to finish it off.

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