Thursday, August 30, 2012

Dubai Skyscraper Modular Kit [WIP]


Here's some progress on the skyscraper modular kit. I have one more piece to finish (the blue box at the bottom) before I go back and refine some of the other pieces. This is going to end up being made up of just 6 modular pieces.

The master material has grown a considerable amount in order to adapt to the different demands and patterns. I was a little worried at first for spending too much time on it but it payed off in the end. It's an incredibly flexible material and I am quickly able to morph it into something a lot different.

I also added some parallax to fake the inside of the building without having the geometry inside. I also added some tileable normal to give the tiles more detail.

Following up on my RGBA trickery I threw in an ambient occlusion map into one of the channels and multiplied that by a tiled texture in order to achieve the more high poly piece at the top of the tower. Another trick in my list is being able to delete geometry in my master material by simply masking it out using one of the channels of my mask texture so that I am able to have windows with and without a trim piece without having two different meshes.

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