Pretty proud with the outcome. Especially proud about my extremely efficient use of texture space. Ended up using only 2,400 total pixels, that's less then a 512x512 pixel texture for an entire kit!
I can make my master material into procedural windows, brick, tiles, window patterns, sci-fi trims, different colors etc with material instance parameters, all of this while retaining texel density since everything is procedural and tileable. (edit: updated material sheet to better show this off)
Lots learned! On to the next project!
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